﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Affinity.Flux;
using Service;
using UserInterface;

namespace AffinityDemo
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();

            _iocContext = new Context(new TracingMatchMaker(null));

            var mainWindowViewModel = new MainWindowViewModel();
            _iocContext.RegisterComponent(mainWindowViewModel);
            _iocContext.RegisterComponent(_alarmManager);
            _iocContext.RegisterComponent(_timeSource);

            DataContext = mainWindowViewModel;
        }

        private readonly AlarmManager _alarmManager = new AlarmManager();
        private readonly Context _iocContext;
        private readonly TimeSource _timeSource = new TimeSource();
    }
}
